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A Good Thing (CMB2 86)
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Enchantment • Mana cost: {4}{W}{B} • Mystery Booster Playtest Cards 2021 • Rare
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Illustrated by Yoni Skolnik.